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There has been a lot of discussion about our trilinear filtering algorithms recently.
It also adds multi-texturing and trilinear texture filtering.
The description of the 3 Jugs problem as a triple of quantities (x, y, z) fits nicely with trilinear coordinates.
Some viewed this as a combination of bilinear and trilinear filtering and dubbed it ‘brilinear.’
An index into the lattice between 0 and 1 returns three values using trilinear or tetrahedral interpolation that are then gamma-corrected.
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